User feedback on the first prototype version of a serious behavioural learning game called “Plan-It Commander” suggests that participants are satisfied with the game and would recommend it to other parents of children with ADHD.
The report, which provides in-depth background to game development and the scientific rationale/background for “Plan-It Commander”, a ‘serious’ game aimed at children with ADHD aged 8–12 years (which aims to promote use of strategies in important domains of daily life functioning, such as time management and prosocial skills), summarises the results of a survey aimed at gathering user feedback on the first prototype. A total of 42 children with ADHD (aged 8–11 years) participated in the study. They played the game at home for 8 weeks, divided into four 2-week periods, for a minimum of 30 minutes and a maximum of 45 minutes each time. Parents completed a questionnaire at baseline evaluating their expectations and then at follow-up to assess satisfaction; children also completed a questionnaire at follow-up to assess their satisfaction with the prototype.
At baseline, parents had high expectations of the game with respect to general learning effect (all parents had a positive expectation; 42/42 [100%]), improvements in time management (71%), planning skills (69%) and frustration tolerance (67%); and low expectations of the game with respect to improvement of prosocial skills (52%) and reduction of ADHD core symptoms (62%). At follow-up, the average overall satisfaction of parents with the game was 6.7 (based on a scale of 1–10), and all parents indicated they would like to access the game once further developed. Results of the questionnaire completed by children revealed that 64% enjoyed playing the game, 67% had learned from the game and 77% were positive about making the game available to other children with ADHD.
Overall, both parents/children with ADHD were generally satisfied with the prototype version of the serious game “Plan-It Commander”. A limitation of the current study was the potential to capture some important opinions and feedback owing to the structured format of the questionnaire and responses. Nevertheless, these preliminary results are promising, and make way for testing the effectiveness of a serious game approach in ADHD via a randomised clinical trial.
Bul KC, Franken IH, Oord SV, et al. Development and user satisfaction of “Plan-It Commander,” a serious game for children with ADHD. Games Health J 2015; 4: 502-512.